Fixed issue with orbital marker not properly resetting its state when collapsed.Fixed outboard elements of compound wings exhibiting reversed control surface reaction to pitch inputs.Fixed dV amounts appearing on the wrong stage when rearranging stages in the staging stack.Fixed dV calculation breaking when new empty stages are added while building a vessel in the VAB.Fixed orbit/rigidbody synchronisation issues when transitioning to/from physics and on-rails.Fixed physics-less parts adding the mass of their host part to Center of Mass calculations.Fixed the sim-side Center of Mass not being correctly updated by view-side rigidbodies.Fixed offset of radially-attached parts when player switches away from and back to Flight view.Added visual indicator when a marker is hovered and pinned in Map view.Added camera collision with terrain and other colliders while in Flight view.Fixed context menu opening when panning the camera with right mouse button while zoomed in to a celestial body in Map mode.Fixed manoeuvre burn timer countdown lights activating incorrectly.Fixed orbital velocity being shown when looking at the context menu of a landed vessel in Map view.Fixed issue that could cause some environment objects to spawn on top of the active vessel, causing KSC and other objects to move to the origin.Fixed stack decouplers operating as if crossfeed is active even when PAM entry shows crossfeed disabled.Fixed bug for probe cores spinning when losing Commnet connection.Fixed loss of vehicle control after undocking.Fix for engine thrust being deflected at too high of a value when a part obstructs an engine's exhaust (the Kraken Drive bug).Fixed dV incorrectly using reinforced joint part connections for fuel flow calculations.Fixed physics impulse occurring when an engine runs out of fuel.Fixed stack decouplers staying connected to the vessel when staged with certain engines that have fairings enabled.Fixed issue where some parts remain connected to/follow vessel after detachment.Fixed trajectory intercept patch not showing when captured by a Celestial Body.Fixed disappearance of orbital trajectories after loading a saved game.You can see the full (vast) list of Kerbal Space Program 2's current fixes and improvements below: Simpson asks players to "keep in mind that the order in which fixes roll out is not just contingent on priority - it also depends on the complexity of the problem that's causing the bug." Rather, this update "represents the first step in an ongoing process that will continue through Early Access". While the list of fixes and improvements is extensive, Simpson does state the patch "does not fix every bug in the game". Kerbal Space Program 2 Early Access launch cinematic. This update follows a rocky launch for KSP2, which saw a steep fall in player numbers soon after its release, with many asking for refunds.Ĭreative director Nate Simpson stated the KSP2 team has implemented "a lot of big improvements" with this update, including a fix for the bug that saw environmental objects " on top of the active vessel" (something that would cause the Kerbal Space Center to move). If you are worried that it doesn't put your booster high or low enough then you can always use the translate gismo, hold down shift, then slide the tanks up or down after attaching them.The first patch for Kerbal Space Program 2 has landed, and it is filled with "approximately 300" changes. Then you can just grab the decoupler once the booster is attached to it, change the symmetry number to what you want and then reattach the decoupler/booster combo back onto the central tank again. Sometimes it's a small target to hit correctly, but it's easier to see what's happening if you have 4x radial symmetry on and then you can see what the tanks on the two 90 degree angles are doing. If you watch carefully you'll notice that the booster segment you are holding will snap toward or away from you ever so slightly when you hover over the central tank and then the decoupler. The trick is to rotate the camera in the VAB so that one of the decouplers is facing directly towards you, then grab your booster tank with the mouse and make sure that you point at the very center of the decoupler directly underneath the point of your mouse when you click to attach. When you are trying to attach larger diameter booster tanks to radial decouplers it's easy to miss the decouplers and accidentally surface attach the boosters to your central tank.
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